Changeset 5089
- Timestamp:
- Nov 17, 2011 11:42:49 PM (6 months ago)
- Location:
- branches/unstable/L2J_Server_BETA/java/com/l2jserver/gameserver
- Files:
-
- 4 edited
-
model/actor/instance/L2PcInstance.java (modified) (1 diff)
-
model/actor/instance/L2PetInstance.java (modified) (1 diff)
-
model/actor/instance/L2SummonInstance.java (modified) (2 diffs)
-
templates/skills/L2EffectType.java (modified) (4 diffs)
Legend:
- Unmodified
- Added
- Removed
-
branches/unstable/L2J_Server_BETA/java/com/l2jserver/gameserver/model/actor/instance/L2PcInstance.java
r5083 r5089 7929 7929 { 7930 7930 case HEAL_OVER_TIME: 7931 case C OMBAT_POINT_HEAL_OVER_TIME:7931 case CPHEAL_OVER_TIME: 7932 7932 // TODO: Fix me. 7933 7933 case HIDE: -
branches/unstable/L2J_Server_BETA/java/com/l2jserver/gameserver/model/actor/instance/L2PetInstance.java
r5083 r5089 1000 1000 { 1001 1001 case HEAL_OVER_TIME: 1002 case C OMBAT_POINT_HEAL_OVER_TIME:1002 case CPHEAL_OVER_TIME: 1003 1003 // TODO: Fix me. 1004 1004 case HIDE: -
branches/unstable/L2J_Server_BETA/java/com/l2jserver/gameserver/model/actor/instance/L2SummonInstance.java
r5013 r5089 359 359 { 360 360 case HEAL_OVER_TIME: 361 case C OMBAT_POINT_HEAL_OVER_TIME:361 case CPHEAL_OVER_TIME: 362 362 // TODO: Fix me. 363 363 case HIDE: … … 500 500 static class SummonLifetime implements Runnable 501 501 { 502 private L2PcInstance _activeChar;503 private L2SummonInstance _summon;502 private final L2PcInstance _activeChar; 503 private final L2SummonInstance _summon; 504 504 505 505 SummonLifetime(L2PcInstance activeChar, L2SummonInstance newpet) -
branches/unstable/L2J_Server_BETA/java/com/l2jserver/gameserver/templates/skills/L2EffectType.java
r5086 r5089 36 36 MANA_DMG_OVER_TIME, 37 37 MANA_HEAL_OVER_TIME, 38 CPHEAL, 38 39 CPHEAL_PERCENT, 39 CPHEAL, 40 COMBAT_POINT_HEAL, 41 COMBAT_POINT_HEAL_OVER_TIME, 40 CPHEAL_OVER_TIME, 42 41 CPDAMPERCENT, 43 42 MP_CONSUME_PER_LEVEL, … … 46 45 ROOT, 47 46 SLEEP, 48 HATE,49 47 FAKE_DEATH, 50 48 RANDOMIZE_HATE, … … 54 52 FEAR, 55 53 SILENT_MOVE, 56 SEED,57 54 PARALYZE, 58 55 PHYSICAL_MUTE, … … 66 63 BLUFF, 67 64 CHARM_OF_LUCK, 68 LUCKY,69 65 INVINCIBLE, 70 66 TRANSFORMATION,
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