Last modified 6 years ago
Last modified on Sep 12, 2006 11:49:46 PM
Way Point System
In an effort to give monsters some form of 'pathing' abilities I have created this method to manually create a waypoint system.
(SQL Command to fix up id for waypoint use: UPDATE npc SET type = "L2Deco" WHERE id = 7952;)
Here are the commands:
| Command(Short) | Command(Long) | Description |
| pn | path_nodes | Toggles On Or Off WayPoint Editing |
| np | new_point | Creates a new point at Player's Position |
| ep | edit_point | (Not Done Yet)Allows Editing of a Node |
| dp | delete_point | Deletes the node this is named "SELECTED NODE" |
| lp | link_points | Links the "SELECTED NODE" and the currently targetted node |
| up | unlink_points | Unlinks the "SELECTED NODE" and the currently targetted "LINKED NODE" |
| vp | view_points | (Not Done Yet)Changes visibility of Waypoints |
| sp | save_points | Save current waypoint list to file. Format sp <filename with no extenstion> |
| op | open_points | Clears Current Waypoints and loads waypoint list from file. Format op <filename with no extenstion> |
| cp | clear_points | Removes all Waypoints. |
| tp | target_point | Sets targetted node as the "SELECTED NODE" |
